Lifecycle
Lifecycles中文意思就是生命周期感知型组件,用来感知activity和fragment的生命周期的组件,主要运用观察者模式,Jetpack里很多组件都是基于Lifecycles来实现的,可以毫不夸张的说,Lifecycles是Jetpack的基础、是Jetpack组件库的重中之重。
基本使用
被观察者:主要是activity和fragment,实现LifecycleOwner接口(Support Library 26.1.0 及更高版本中的 Fragment 和 Activity 已实现 LifecycleOwner接口),并且在初始化方法里添加观察者就行了
public class ComponentActivity extends androidx.core.app.ComponentActivity implements
LifecycleOwner,
ViewModelStoreOwner,
SavedStateRegistryOwner,
OnBackPressedDispatcherOwner {
class MainActivity : BaseActivity() {
companion object {
const val TAG = "MainActivity"
fun open(context: Context) {
val intent = Intent(context, MainActivity::class.java)
intent.flags = Intent.FLAG_ACTIVITY_CLEAR_TOP
context.startActivity(intent)
}
}
override fun layoutId(): Int {
return R.layout.activity_main
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
ivIconBaidu.setOnClickListener {
WebViewActivity.open(baseContext)
}
var basePresenter: BasePresenter<TextView> = BasePresenter();
lifecycle.addObserver(basePresenter)
}
}
观察者:实现LifecycleObserver接口,就能观测到被观察者的生命周期了,并且想观测哪些生命周期就运用哪个注解
public class BasePresenter<T> implements LifecycleObserver {
private static final String TAG = "BasePresenter";
/**
* 绑定view
*/
public void attachView(T view) {
Log.e(TAG, "绑定了view");
}
/**
* 解绑
*/
public void detachView() {
Log.e(TAG, "解绑了view");
}
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
void onCreateX(LifecycleOwner owner) {
attachView(null);
}
@OnLifecycleEvent(Lifecycle.Event.ON_START)
void onStartX(LifecycleOwner owner) {
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
void onStop(LifecycleOwner owner) {
}
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
void onResume(LifecycleOwner owner) {
}
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
void onPause(LifecycleOwner owner) {
}
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
void onDestory(LifecycleOwner owner) {
detachView();
}
@OnLifecycleEvent(Lifecycle.Event.ON_ANY)
void onAny(LifecycleOwner owner) {
}
}
打印结果
绑定了view
解绑了view
打印结果和我们预期的也是一样的,到这里,我们Lifecycles的基本用法讲完了,那么Lifecycles是怎么实现监听生命周期变化的呢?其实内部和glide的生命周期监听也是类似的,其实就是在当前Activity或者fragment中绑定一个空的fragment来实现监听的。
源码分析
上面说过Support Library 26.1.0 及更高版本中的 Activity 已经实现 LifecycleOwner接口,所以先找实现LifecycleOwner接口的Activity的父类
public class ComponentActivity extends androidx.core.app.ComponentActivity implements
LifecycleOwner,
ViewModelStoreOwner,
SavedStateRegistryOwner,
OnBackPressedDispatcherOwner {
先进入接口LifecycleOwner看看
/**
* A class that has an Android lifecycle. These events can be used by custom components to
* handle lifecycle changes without implementing any code inside the Activity or the Fragment.
*
* @see Lifecycle
*/
@SuppressWarnings({"WeakerAccess", "unused"})
public interface LifecycleOwner {
/**
* Returns the Lifecycle of the provider.
*
* @return The lifecycle of the provider.
*/
@NonNull
Lifecycle getLifecycle();
}
我们发现里面就一个Lifecycle变量声明的方法getLifecycle,所有我们直接进入Lifecycle类,Lifecycle是个抽象类,我们查看里面的方法和变量

我们看到有Event,它里面包含了生命周期的一些事件的枚举,然后是State,它里面是一些状态的枚举。

构成 Android Activity 生命周期的状态和事件
您可以将状态State看作图中的节点,将事件Event看作这些节点之间的边,比如你执行ON_CREATE事件的时候,你的状态就会从INITIALIZED变为CREATED。 还有addObserver添加和removeObserver删除观察者的方法,还有一个getCurrentState获取当前状态的方法,我们现进入addObserver方法看下
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
首先会获得初始状态值,如果是第一次进入肯定不等于DESTROYED,所以初始状态会是INITIALIZED,再把这个状态initialState和observer观察者放入ObserverWithState类型的变量statefulObserver里,最后再把statefulObserver和observer放进一个Map数组里mObserverMap,addObserver我们先看到这一步,因为再看下去我怕你们会懵逼,所以我们先直接到ComponentActivity的onCreate方法看
/**
* {@inheritDoc}
*
* If your ComponentActivity is annotated with {@link ContentView}, this will
* call {@link #setContentView(int)} for you.
*/
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mSavedStateRegistryController.performRestore(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
if (mContentLayoutId != 0) {
setContentView(mContentLayoutId);
}
}
我看进入ReportFragment.injectIfNeededIn(this)的方法里看下
public static void injectIfNeededIn(Activity activity) {
// ProcessLifecycleOwner should always correctly work and some activities may not extend
// FragmentActivity from support lib, so we use framework fragments for activities
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
我们看到injectIfNeededIn的作用就是把ReportFragment通过beginTransaction().add添加到Fragment管理器manager里面,我们再进入ReportFragment里看看
@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP_PREFIX)
public class ReportFragment extends Fragment {
private static final String REPORT_FRAGMENT_TAG = "androidx.lifecycle"
+ ".LifecycleDispatcher.report_fragment_tag";
public static void injectIfNeededIn(Activity activity) {
// ProcessLifecycleOwner should always correctly work and some activities may not extend
// FragmentActivity from support lib, so we use framework fragments for activities
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
static ReportFragment get(Activity activity) {
return (ReportFragment) activity.getFragmentManager().findFragmentByTag(
REPORT_FRAGMENT_TAG);
}
private ActivityInitializationListener mProcessListener;
private void dispatchCreate(ActivityInitializationListener listener) {
if (listener != null) {
listener.onCreate();
}
}
private void dispatchStart(ActivityInitializationListener listener) {
if (listener != null) {
listener.onStart();
}
}
private void dispatchResume(ActivityInitializationListener listener) {
if (listener != null) {
listener.onResume();
}
}
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}
@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}
@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}
private void dispatch(Lifecycle.Event event) {
Activity activity = getActivity();
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
void setProcessListener(ActivityInitializationListener processListener) {
mProcessListener = processListener;
}
interface ActivityInitializationListener {
void onCreate();
void onStart();
void onResume();
}
}
我们看到ReportFragment的生命周期里对应分发了Lifecycle里的那些枚举事件,所以activity生命周期发生变化的时候就会走ReportFragment的生命周期里的一些方法,所以我们再进入dispatch()方法
private void dispatch(Lifecycle.Event event) {
Activity activity = getActivity();
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
dispatch方法里前面就是判断了activity是否有实现LifecycleRegistryOwner接口或者是LifecycleOwner接口(LifecycleRegistryOwner其实也是派生于LifecycleOwner的),如果是的话就进入执行handleLifecycleEvent方法,
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}
一开始先通过getStateAfter获取当前状态的下一个状态
static State getStateAfter(Event event) {
switch (event) {
case ON_CREATE:
case ON_STOP:
return CREATED;
case ON_START:
case ON_PAUSE:
return STARTED;
case ON_RESUME:
return RESUMED;
case ON_DESTROY:
return DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException("Unexpected event value " + event);
}
看过前面那张状态和事件的枚举图现在来看这个getStateAfter方法就很好理解了把,例如如果你当前正在ON_CREATE或者ON_STOP,下一个状态就会走到CREATED状态。我们再把获得的下一个状态传到moveToState方法里,去真正移动到下一个状态
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
如果下一个状态和当前状态相同就直接返回,否则执行sync()同步操作,我们再进入sync
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
在看这个同步方法之前,我们再来理解下那张状态图,

构成 Android Activity 生命周期的状态和事件
我们知道我们的activity随着用户的操作,状态会不断的改变,状态改变就会遵循上面这张图,比如onCreate跑完,状态就会变成created,如果执行完onStart,状态就会从created变成started,执行完onResune状态就会从started变成resumed以此类推。我们在前面代码知道,我们的观察者刚刚进来的初始换状态是INITIALIZED状态,所以观察者的状态可能和我们的activity的状态不一样,所以sync方法就是来让观察者和activity的状态同步的,我们再看到代码,里面主要是两个方法backwardPass和forwardPass,一个是向前移动,一个是向后移动, 如果activity的状态是started,观察者的状态是created,那就要把观察者往后推;如果activity的状态是started,观察者的状态是resumed,那就要把观察者往前推。我们进入其中一个方法看看,我们进入backwardPass
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
一开始就是拿到mObserverMap(所有观察者的map)的迭代器,然后循环每一个观察者,然后把被观察者lifecycleOwner和观察者的执行event 传入到dispatchEvent执行,我们进入dispatchEvent方法
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
我们发现dispatchEvent是静态内部类ObserverWithState其中的一个方法,ObserverWithState类还记得么?就是前面我们把所有观察者和状态存起来的类, 所以我们先看ObserverWithState的构造方法里的lifecycleEventObserver,我们发现lifecycleEventObserver最后都 return new ReflectiveGenericLifecycleObserver(object)到这里,所以我们直接进入
/**
* An internal implementation of {@link LifecycleObserver} that relies on reflection.
*/
class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
private final Object mWrapped;
private final CallbackInfo mInfo;
ReflectiveGenericLifecycleObserver(Object wrapped) {
mWrapped = wrapped;
mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
}
@Override
public void onStateChanged(LifecycleOwner source, Event event) {
mInfo.invokeCallbacks(source, event, mWrapped);
}
}
CallbackInfo getInfo(Class klass) {
CallbackInfo existing = mCallbackMap.get(klass);
if (existing != null) {
return existing;
}
existing = createInfo(klass, null);
return existing;
}
private CallbackInfo createInfo(Class klass, @Nullable Method[] declaredMethods) {
Class superclass = klass.getSuperclass();
Map<MethodReference, Lifecycle.Event> handlerToEvent = new HashMap<>();
if (superclass != null) {
CallbackInfo superInfo = getInfo(superclass);
if (superInfo != null) {
handlerToEvent.putAll(superInfo.mHandlerToEvent);
}
}
Class[] interfaces = klass.getInterfaces();
for (Class intrfc : interfaces) {
for (Map.Entry<MethodReference, Lifecycle.Event> entry : getInfo(
intrfc).mHandlerToEvent.entrySet()) {
verifyAndPutHandler(handlerToEvent, entry.getKey(), entry.getValue(), klass);
}
}
Method[] methods = declaredMethods != null ? declaredMethods : getDeclaredMethods(klass);
boolean hasLifecycleMethods = false;
for (Method method : methods) {
OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
if (annotation == null) {
continue;
}
hasLifecycleMethods = true;
Class<?>[] params = method.getParameterTypes();
int callType = CALL_TYPE_NO_ARG;
if (params.length > 0) {
callType = CALL_TYPE_PROVIDER;
if (!params[0].isAssignableFrom(LifecycleOwner.class)) {
throw new IllegalArgumentException(
"invalid parameter type. Must be one and instanceof LifecycleOwner");
}
}
Lifecycle.Event event = annotation.value();
if (params.length > 1) {
callType = CALL_TYPE_PROVIDER_WITH_EVENT;
if (!params[1].isAssignableFrom(Lifecycle.Event.class)) {
throw new IllegalArgumentException(
"invalid parameter type. second arg must be an event");
}
if (event != Lifecycle.Event.ON_ANY) {
throw new IllegalArgumentException(
"Second arg is supported only for ON_ANY value");
}
}
if (params.length > 2) {
throw new IllegalArgumentException("cannot have more than 2 params");
}
MethodReference methodReference = new MethodReference(callType, method);
verifyAndPutHandler(handlerToEvent, methodReference, event, klass);
}
CallbackInfo info = new CallbackInfo(handlerToEvent);
mCallbackMap.put(klass, info);
mHasLifecycleMethods.put(klass, hasLifecycleMethods);
return info;
}
其实一步步追踪进去ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());就是通过反射拿到带有那些注解的方法, mInfo.invokeCallbacks(source, event, mWrapped);就是最后真正执行那些注解方法的地方。
至此,我们已经分析完Lifecycles全部源码的,了解了Lifecycles的实际具体执行过程。
总结:
通过在被观察者的activity里套一个空的fragment来监听被观察者的生命周期,观察者实现LifecycleObserver然后通过注解获取一些和被观察者生命周期的一些监听方法,来实现观察者和被观察者的生命周期的统一。
一开始通过addObserver把观察者和它的初始状态放进一个数组里(因为观察者可能有好多个),然后在fragment的生命周期里会去调一个dispatch方法,把Event事件传进去,然后获取activity的下一个状态,(这个很好理解吧,因为随着用户的操作,actvity的状态是会不断改变的,比如你当前处于Created状态,如果用户操作了onCreate事件,actvity就从Created到达resumed状态了),然后会去同步观察者和activity的状态,然后去通过反射执行你注解了的方法,就可以在观察者里获取actvity的状态了
如果activity或者fragment生命周期变化Lifecycle通过反射获取观察者对象,调用标注了注解的方法。
核心说明:Lifecycle 是什么?
Lifecycle 是Jetpack提供的生命周期感知型组件,核心目标是:
- 将Activity/Fragment的生命周期逻辑从组件(如ViewModel、Presenter、自定义管理器)中解耦;
- 让组件能自动感知宿主(Activity/Fragment)的生命周期变化,无需手动在
onCreate/onDestroy等方法中调用组件的对应逻辑; - 避免因忘记处理生命周期导致的内存泄漏、空指针等问题。
掌握Lifecycle的使用和原理,能让你写出更健壮、低耦合的Android代码,尤其是在复杂组件的生命周期管理上,能大幅减少内存泄漏和逻辑混乱问题。
1. Lifecycle 核心概念与使用方式
先掌握基础概念和常用用法,再深入原理,更易理解。
1.1 核心组件
| 组件 | 作用 |
|---|---|
LifecycleOwner | 生命周期持有者(如Activity/Fragment),能提供自身的Lifecycle对象 |
Lifecycle | 存储宿主生命周期状态的核心类,对外暴露生命周期事件和状态 |
LifecycleObserver | 生命周期观察者,定义组件需要响应的生命周期事件(如onStart/onStop) |
State | 宿主的当前生命周期状态(如INITIALIZED、CREATED、STARTED、RESUMED、DESTROYED) |
Event | 触发状态变化的生命周期事件(如ON_CREATE、ON_START、ON_STOP、ON_DESTROY) |
状态与事件的对应关系:
INITIALIZED → ON_CREATE → CREATED → ON_START → STARTED → ON_RESUME → RESUMED
RESUMED → ON_PAUSE → STARTED → ON_STOP → CREATED → ON_DESTROY → DESTROYED
1.2 基础使用:让组件感知生命周期
步骤1:添加依赖(Module级build.gradle)
dependencies {
// Lifecycle核心依赖(AndroidX已默认集成,可显式声明)
implementation "androidx.lifecycle:lifecycle-runtime-ktx:2.7.0"
// 若用注解方式(可选,推荐用KTX)
implementation "androidx.lifecycle:lifecycle-common-java8:2.7.0"
}
步骤2:定义生命周期观察者(两种方式)
方式1:Kotlin 简洁写法(推荐)
利用lifecycle-runtime-ktx的扩展函数,无需实现接口:
// 自定义组件(如数据加载管理器)
class DataManager(private val lifecycle: Lifecycle) {
init {
// 关联生命周期,监听事件
lifecycle.addObserver(object : LifecycleEventObserver {
override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
when (event) {
Lifecycle.Event.ON_CREATE -> initData() // 宿主创建时初始化数据
Lifecycle.Event.ON_START -> startRefresh() // 宿主启动时开始刷新
Lifecycle.Event.ON_STOP -> stopRefresh() // 宿主停止时停止刷新
Lifecycle.Event.ON_DESTROY -> releaseResource() // 宿主销毁时释放资源
else -> {}
}
}
})
}
private fun initData() { println("初始化数据") }
private fun startRefresh() { println("开始刷新数据") }
private fun stopRefresh() { println("停止刷新数据") }
private fun releaseResource() { println("释放资源") }
}
方式2:注解方式(Java/Kotlin通用)
// 定义观察者(用@OnLifecycleEvent注解标记响应的事件)
class MyLifecycleObserver : LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun onCreate() { println("宿主ON_CREATE") }
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onStart() { println("宿主ON_START") }
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun onDestroy() { println("宿主ON_DESTROY") }
}
步骤3:在Activity/Fragment中使用
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// 方式1:使用自定义DataManager
val dataManager = DataManager(lifecycle)
// 方式2:添加注解式观察者
lifecycle.addObserver(MyLifecycleObserver())
}
}
1.3 进阶使用:LifecycleService / ProcessLifecycleOwner
场景1:Service感知自身生命周期
class MyService : LifecycleService() {
init {
lifecycle.addObserver(object : LifecycleEventObserver {
override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
when (event) {
Lifecycle.Event.ON_CREATE -> println("Service创建")
Lifecycle.Event.ON_DESTROY -> println("Service销毁")
else -> {}
}
}
})
}
}
场景2:监听应用全局生命周期(前后台)
// 监听整个应用的生命周期(如应用进入前台/后台)
class AppLifecycleObserver : LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onAppForeground() { println("应用进入前台") }
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun onAppBackground() { println("应用进入后台") }
}
// 在Application中注册
class MyApp : Application() {
override fun onCreate() {
super.onCreate()
ProcessLifecycleOwner.get().lifecycle.addObserver(AppLifecycleObserver())
}
}
2. Lifecycle 原理分析
2.1 核心设计:观察者模式 + 状态机
Lifecycle的底层是观察者模式的经典实现,结合状态机管理生命周期状态,核心流程如下:
步骤1:LifecycleOwner 提供 Lifecycle 对象
- AndroidX的
AppCompatActivity/Fragment已默认实现LifecycleOwner接口,重写getLifecycle()方法返回LifecycleRegistry(Lifecycle的核心实现类); LifecycleRegistry是状态和事件的管理者,负责存储当前状态、管理观察者、分发生命周期事件。
步骤2:宿主生命周期变化时分发事件
以Activity为例,AppCompatActivity的生命周期方法(如onCreate)会调用LifecycleRegistry的handleLifecycleEvent()方法分发事件:
// AppCompatActivity内部核心逻辑(简化)
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 分发ON_CREATE事件,更新状态为CREATED
getLifecycle().handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
}
@Override
protected void onStart() {
super.onStart();
getLifecycle().handleLifecycleEvent(Lifecycle.Event.ON_START);
}
步骤3:LifecycleRegistry 通知所有观察者
LifecycleRegistry收到事件后,会:
- 更新自身的
State(如从INITIALIZED→CREATED); - 遍历所有已注册的
LifecycleObserver,调用其对应的事件处理方法; - 保证事件分发的顺序与生命周期执行顺序一致,且线程安全(主线程执行)。
2.2 底层核心类实现(简化版)
1. LifecycleRegistry 核心逻辑
public class LifecycleRegistry extends Lifecycle {
// 存储当前状态
private State mState;
// 存储所有观察者
private List<ObserverWithState> mObservers;
// 处理生命周期事件
@Override
public void handleLifecycleEvent(Event event) {
// 1. 根据事件计算新状态
State newState = getStateAfter(event);
// 2. 更新状态
moveToState(newState);
// 3. 通知所有观察者
sync();
}
// 通知观察者
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
return;
}
// 遍历所有观察者,调用事件处理方法
for (ObserverWithState observer : mObservers) {
observer.dispatchEvent(lifecycleOwner, mState);
}
}
// 添加观察者
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
// 封装观察者和初始状态
ObserverWithState wrapper = new ObserverWithState(observer, mState);
mObservers.add(wrapper);
// 立即分发当前状态,保证观察者能拿到最新状态
wrapper.dispatchEvent(mLifecycleOwner.get(), mState);
}
}
2. ObserverWithState(观察者封装类)
class ObserverWithState {
// 观察者实例
final LifecycleObserver mObserver;
// 观察者当前感知的状态
State mState;
ObserverWithState(LifecycleObserver observer, State initialState) {
mObserver = observer;
mState = initialState;
}
// 分发事件给观察者
void dispatchEvent(LifecycleOwner owner, State eventState) {
State newState = eventState;
// 更新观察者状态
mState = newState;
// 根据观察者类型,调用对应方法
if (mObserver instanceof LifecycleEventObserver) {
// 处理LifecycleEventObserver(Kotlin常用)
((LifecycleEventObserver) mObserver).onStateChanged(owner, eventToEvent(newState));
} else if (mObserver instanceof FullLifecycleObserver) {
// 处理FullLifecycleObserver(系统内部使用)
dispatchFullLifecycleEvent((FullLifecycleObserver) mObserver, newState);
}
}
}
2.3 关键细节:状态粘性
Lifecycle有一个重要特性:新注册的观察者会立即收到当前宿主的生命周期状态(即“粘性事件”)。
- 例如:Activity已执行到
ON_RESUME,此时注册观察者,观察者会立即收到ON_CREATE→ON_START→ON_RESUME的所有事件; - 原理:
addObserver时,ObserverWithState会调用dispatchEvent,将当前mState分发给新观察者,保证观察者能感知到最新状态,无需担心注册时机。
3. Lifecycle 典型应用场景
- 数据加载:在
ON_START时加载数据,ON_STOP时取消请求,避免后台请求返回后更新已销毁的UI; - 资源管理:在
ON_CREATE初始化播放器/定位,ON_DESTROY释放资源,避免内存泄漏; - 与ViewModel配合:ViewModel通过
Lifecycle感知宿主生命周期,实现数据的生命周期管理; - 与LiveData配合:LiveData底层依赖Lifecycle,只向活跃状态(
STARTED/RESUMED)的观察者分发数据,避免内存泄漏。
4. 总结
- 核心作用:Lifecycle通过观察者模式解耦宿主生命周期与组件逻辑,让组件自动感知生命周期变化;
- 使用关键:
- 宿主(Activity/Fragment)实现
LifecycleOwner,提供Lifecycle; - 组件实现
LifecycleObserver,注册到宿主的Lifecycle中;
- 宿主(Activity/Fragment)实现
- 原理核心:
LifecycleRegistry管理状态和事件分发,是核心调度类;- 宿主生命周期变化时分发
Event,更新State并通知所有Observer; - 支持“状态粘性”,新观察者能立即拿到当前状态。